![]() Pikemen and mass camels are slow to manoeuvre. Overpowered in naval maps: lighthouse, Tessarakonteres, quinqueremes (+3 naval) ![]() (+3)Įxtremely fast boom with slings and house spam (+1)Īrcher camels + pikes in syntagma formation is strong once in substantial numbers. ![]() Compared to A23 they are more durable and can be built faster. (+1)Ĭheap buildings - saves wood - faster boom. Spam archers and spears then outflank with melee cav. Good variety of siege: lithobolos, oxybeles, rams, elephant (+2)ĭiverse army from embassies (now you can build 3 of them!). Triremes can train marine cavalry (+1.5 navy) Kurush is a very good hero who can train immortals - use immortals as front line attack (+1)ĭiverse cavalry: Parthian archer cavalry combined with sword cav is strong. Not sure why there is a mercenary javelin camel that has the exact same combat stats as a regular javelin cav (0) Require a lot of metal if going for mercenaries or champ spam. Temple guards (champ swordmen) can be trained from temples - allows for spamming (+1)Īssyrian rams (does more damage than other rams) (+0.5) Mercenary camps can be built in neutral territory - allows for sneaky strategies and diversification of army composition (+2) (-1)įree Priest - can be used for scouting and healing wounded units in a rush - makes them better at rushing and better at defending against rushes. (-0.5)ĭifficult to manage for new players - need to manoeuvre worker elephant. Poor quality houses - need designated house builders and worker elephants can no longer build. Sword cav + champion sword-woman = good defence against siege (+2) (+2)Īsian elephants and archer elephant - new strategy. By the way ‘Visha Kanya’ means poison girl, they were not soldiers but more assassins or espionage agents. There is also a champion archer (maiden guard). I am not taking team bonus into account yet.Īrcher civ - spam infantry archers and spearmen to protect the archers. Skill and strategy matter more than which civ you play as! The weightings are based on my personal preference and I am open to suggestions. However, this is only theoretical and things will vary in actual battles with an appropriate strategy and adequate skills the lowest scoring civ has a significant chance of defeating the highest scoring civ. Each civ will have a total score for both Mainland and navy. Each strength and weakness will be weighed and given a score. Each faction shall have not less than 13 (thirteen) Members.In this analysis I will list out the strengths and weaknesses of each civilisation (based on my opinion). Faction shall be independent in nature and formed in connection with the optimum and effective performance of the task and obligations, exercise of authorities and right of the House.Įvery Member shall be a Member of a faction while the leadership of a faction is decided by the faction itself.įactions shall have the task to coordinate the activities of its Members in the implementation the tasks and powers of the House and to improve the capacity, discipline, effectiveness and efficiency of the respective members in the performance of tasks as reflected on each House activity. Factions are the grouping of members according to the configuration of the political Parties that won seats in the elections.
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